// shield.c 北冥神功护体神功
//

#include <ansi.h>

inherit F_CLEAN_UP;

void remove_effect(object me, int amount);

int exert(object me, object target)
{
    int skill;

    if (target != me)
        return notify_fail("你只能用北冥神功来提升自己的防御力。\n");

    if ((int)me->query("neili") < 100)
        return notify_fail("你的内力不够。\n");

    if ((int)me->query_skill("beiming-shengong", 1) < 50)
        return notify_fail("你的北冥神功修为不够。\n");

    if ((int)me->query_temp("shield"))
        return notify_fail("你已经在运功中了。\n");

    skill = me->query_skill("beiming-shengong", 1);
    me->add("neili", -100);
    me->receive_damage("qi", 0);

    message_combatd(HIW "$N" HIW "双手平举过顶，运起北冥"
                        "神功，全身笼罩在劲气之中！\n" NOR, me);

    me->add_temp("apply/armor", skill / 2);
    me->set_temp("shield", 1);

    me->start_call_out((: call_other, __FILE__, "remove_effect", me, skill / 2 :), skill);

    if (me->is_fighting()) me->start_busy(2);

    return 1;
}

void remove_effect(object me, int amount)
{
        if (me->query_temp("shield"))
        {
            me->add_temp("apply/armor", -amount);
            me->delete_temp("shield");
            tell_object(me, "你的北冥神功运行完毕，将内力收回丹田。\n");
        }
}
